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Save layout in hypershade/node editor

Save layout in hypershade/node editor

Saving layouts or an undo button when maya/the user accidentally resets the hypershade/node editor. Working with complex shaders on your own or getting an export from someone else makes it unecessary difficult in the hypershade/node editor to read the shader network.
3 Comments
wacomalt
Explorer

Of all my many complaints in Maya... THIS is the one that most frustrates me and wastes my time. I will spend 20 minutes organizing a complex material graph, knowing full well that the moment I breathe wrong, or god forbid I save my scene and open it later... All that work and organization will be thrown out the window.

Anonymous
Not applicable

I can't believe this is a thing. Coming from 3Ds Max and Substance Designer, or even Unreal, I thought I was doing something wrong. Is there really no way to save the node layout?

Anonymous
Not applicable

just found this in Reddit,
Hit "P" on your hypergraph nodes to pin them. They wont move after that, even if you hit "rearrange".

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