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Request for Autodesk to reconsider licensing towards small studios & freelancers

Request for Autodesk to reconsider licensing towards small studios & freelancers

Hi everybody

After a couple of very good conversations with Margaret Luppino from Autodesk I have been encouraged to post here with some suggestions and thoughts on the current licensing and pricing policy.

 

For background, I've been a 3D artist for 25 years and continue to use a number of different applications for my work. 3 years ago I finally got round to learning Maya which I have enjoyed very much. Sadly, after a downturn in business (largely relating to Brexit turmoil) it has been necessary to take stock of my costs and outgoings and due to the licensing structure which Maya sits within I have decided not to renew my annual subscription.

 

The current system locks people out of access to their tools when times are tough. I understand that for large businesses the predictability of subscriptions is welcome and affords flexibility when workforce numbers change. But for freelancers, small businesses and ex students just leaving college, the cost for access to the software is too high. 3 years ago my first Maya subscription was £800 +VAT. This year it would have been £1400 + VAT. My mainstay in 3D applications (especially for modeling work) Modo, costs £1499 + VAT for a permanent license with 1 year's worth of updates included in the price. A further year of maintenance updates is £339 + VAT.

 

Currently, Maya is the go-to application for animation and for good reason. However my belief is the subscription model, coupled with the inability to own a permanent license will ultimately lead to a squandering of that advantage. Elsewhere in the subscription only eco-system, Adobe is feeling the heat from a number of rival developers who are offering comparable and in some cases better alternatives to their software at prices which are competitive with 1 year's CC subscriptions. Black Magic Design has rightfully garnered high praise for the work done with Davinci Resolve and Fusion, which is now an arguably better alternative to Premiere. The Affinity suite of applications does a very good job in many cases of replacing Photoshop, Illustrator and InDesign. All of the above mentioned alternatives offer permanent licenses (a significant part of the marketing strategy) and there is even a free version of Resolve which many will be content with.


In the 3D world, the Blender Foundation has reorganized it's funding and development process to great effect. We are now seeing triple A features such as Eevee and Cycles renderer being developed and the new version of Blender which is currently in beta is turning heads, being touted as a serious contender for professional 3D artists.

 

Blender is free and open source.

 

Elsewhere, Houdini offers an "Indie" license for $399 for 2 years. To qualify, studios have to earn below a certain threshold (I believe it's $100,000 per year). Substance painter and Designer offer Indie licenses for smaller studios and if you bought ZBrush in the late 90's, you can be using the latest version of it today having not paid for a single upgrade in 20 years. All of these examples show that not only can Indie & fair pricing models work, they actually drive the elevation of software to levels of being the definitive application in their field.

 

Whilst big studios are important to Autodesk, my contention is that smaller studios and artists are equally important but in a different way. A lot of the innovation in my industry comes from this sector of the community, along with original new ideas and concepts. Autodesk risks alienating itself from that source of creativity.

 

But it doesn't have to be that way. A few years ago there was a change in licensing policy which gave free access to Autodesk products for students and educators. It was a bold move which many applauded. I sincerely request that the current licensing model is looked at again and that Indie licenses are made available at significant reductions in cost to smaller studios and freelancers. A limit can be applied to the number of such licenses available to each studio to stop it being abused. I think it should be priced aggressively....Matching Houdini's offering of $399 for 2 years.

 

I also suggest Autodesk rethink the policy of no longer offering permanent licenses. For those of us who consider our work and the art we create to be an integral extension of ourselves, it is a deeply emotive issue that we cannot own our tools. I cannot stress this point enough and I know I'm not alone. By all means continue to offer subscriptions to those who prefer them, that's fine. But give us the option to own the software we use to make our art.

 

I remain largely skeptical this post will make that much difference but the encouragement I received from Margaret Luppino to post here has been acted upon in good faith. I have the utmost respect for the developers at Autodesk and I know there are people within the organization who genuinely care about their customers. For those who are more concerned about shareholders, I'd like to add a final word of caution as to where I believe the current licensing model will lead. Without a change in direction, ultimately Autodesk will lose market share to those who do offer permanent licenses for their software, by which time it will be too late to act.

 

 

15 Comments
userX4542
Advocate

Good post, makes perfect sense to me.

BenediZ
Collaborator

From my experience I  can endorse this. So many young people learn Maya. Then they can't afford it and switch to Blender. Or if they are smart and hardworking some go to Houdini. Also Foundry offers models to keep your software after subscription.

 

So their advanced creative projects often don't happen in Maya. And once they feel comfortable with the next software, they have no more reason to switch back... Also because the complicated Maya workflows & rules are not easy to remember and need to be exercised periodically (I hear often after 2 years, that they even don't know many basics anymore. That's then the point of no return.).

 

In comparison all the cinema4D students stay with cinema (despite it is limited in its possibilities)

For 2 reasons: It's possible to buy C4D to keep used to it.  And of course completely unaffordable to rent Maya without income after you graduated in C4D (and Maya takes you then more than a year to learn in depth). 

And of course cinema is "easy", it takes long time then, until you get familiar with a different "harder" software.

 

I think, too, that it wouldn't harm Autodesk, when they offer a pricing like Houdini, which is  limited to a certain income, because they win many of the young people and freelancers, which now all leave Maya right at the day of their graduation.

And it gives graduated experienced C4D users a chance, to work also with Maya parallel to C4D until they feel more comfortable with Maya.

info
Enthusiast

I completely agree with this. I do tech art at a 3 person studio and have used Maya as a hobbyist for almost 2 decades. While the program is powerful, it's probably going to be phased out simply because it's too expensive for a studio like this. This means that over time, all my rigging and pipeline tools will gradually be rebuilt in Blender. Once these tools work well enough in Blender, that is one more studio adding their professional knowledge and tools to that program along with many more small studios in the future. Maya's prohibitively high price for small studios is really going to hurt it in the long run.

geoff
Contributor

I just wanted to check back here and say Bravo to Autodesk for taking a bold step and offering an Indie license for Max and Maya. Well done for taking the chance.

 

More than that however, if the Indie pilot is a success it opens the door for pretty much anybody to work with great software. I am back on board and happy. 

tj.galda
Alumni
Status changed to: Implemented

Hi everyone,

We strive to listen to each and every person that has something to say about our products.  This has been a long time in the making, but you can now try out the indie program.  It is offered on a pilot basis right now while we see the response and work out some further internal logistics to determine the pilots long term feasibility.  

https://area.autodesk.com/maya-indie/

 

Anonymous
Not applicable

Question, though. I'm considering going the indie license route but this concerns me.

 

"As with all Autodesk products, subscriptions renew automatically by default: in this case, at the full 3ds Max and Maya subscription pricing of $1,545/year."

 

If I can't continue the indie pricing, I can't afford it. And I also don't want to switch over to blender after a year and put all the work in again of  learning a new software.

 

See my issue?

info
Enthusiast

The current indie licensing model still puts it off the table for my small studio. $100.000 in revenue won't even sustain one person after subtracting taxes and operating costs of even the leanest attic based studio. The 1 year limit further turns off everyone who just scrapes by for multiple years, which is not uncommon when starting out in the industry.

 

I think that a better classification for an indie studio would be 3 people at most, earning enough to barely live on each year, without a set time limit.

aerys.bat
Enthusiast

I'm really happy Autodesk listened to clients with this new license offering. The pricing is in line with other packages. I had been using a student license mostly for fun personal projects. Now that I bought an indie license, I won't have to feel awkward about taking small commissions now and again.

andrewmzcroft
Participant

@tj.galda 

Any idea when will Indie license will be out of pilot and offered worldwide? Im from Colombia and i want to purchase this indie license Now, and im sure i wont be the only person, not only in my country but also in every other country that this offer is not available, many people are waiting, I know a friend on Poland that also wants this amazing price of 250 USD per year, cause as new freelancers we just can't pay those 1500 USD.

BenediZ
Collaborator

poland, very good point: I‘m sure this offer would pay also out for Autodesk itself, because in less rich regions like in east europe and asia people have a fraction of the American income. 

I guess thousands of users would be the first time in their life able to afford Maya...

andrewmzcroft
Participant

yes, Autodesk will get a boost on sales for sure if make this indie license available for all countries, and like is a yearly subsctiption they wont lose money. Everyone wins

ValentinN84
Enthusiast

Autodesk needs to expand Maya Indie to all areas asap! This also means they can give up on LT and save on development costs.
I've created this post in the LT forum for anyone wanting to make this issues as visible to Autodesk as possible!

https://forums.autodesk.com/t5/maya-lt-ideas/ditch-maya-lt-and-just-make-maya-indie-available-worldw...

tj.galda
Alumni

I am happy to confirm that our pilot program worked and we've quietly emailed our pilot program to let them know the good news.  We will be going global, offering Maya Indie wherever we have an eStore across the world starting on August 7th in just a few weeks.

 

Thanks for hanging in there and all the votes, we've been fighting the good fight to get everything ready for you.

 

Enjoy!

 

tj

info
Enthusiast

I currently own 4 perpetual licences and stopped maintenance at 2019.3.
We also run a render farm with Vray and Redshift all perpetual licensed.

If I start to use a newer version I come across some catches like when i stopped maintenance.
We will need to spend money on upgrading our renderfarm.
One I "upgrade" my asset libraries I will not be able to go back once Autodesk decides to kill this temporary offer.
Because then I will "render" my perpetual licenses useless.
( These perpetuals with many years of maintenance are worth over 40000€ ) 

With the current catches in the licence agreement for Maya Indie I see no true benefit and we will continue our slow transition to Blender.

ones66790
Community Visitor

This would be great, because as I know, small companies and freelancers can't afford the cost of the license which is used by the big companies. There should definitely be implemented a solution for this, because people will start leaving from this platform. For those who don't know the prices, here is an article where you can check it on licensecost.com. Prices vary from one field to another, but at the very end, it can be fixed somehow, I think.

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