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"Export Selection" should take object/node name & "Import" take the file name!

"Export Selection" should take object/node name & "Import" take the file name!

When I export a mesh fromMaya, it should take by default the name of the mesh.

Example: If I export "head_highpoly" as OBJ, in the export dialogue should appear "head_highpoly.obj" as proposal.

 

When I import a Mesh, it should use the file name. Currently every zBrush-OBJ at import is only called "ZBrushPolyMesh" instead of the original name.

 

Example of an OBJ in folder:

Original name before importOriginal name before import

Given name in Maya at import, which provides no more information 😞

Given name in Maya - very untidy and time-consuming to doublecheck and rename everythingGiven name in Maya - very untidy and time-consuming to doublecheck and rename everything

 

So all names at import/export need to be copied in the clipboard and pasted (which clears the older clipboard content) or manually written.

This is very time-consuming, when you have very strict naming conventions and everything needs to be doublechecked in a crowded outliner.

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