Maya's build-in orient joint tool lacks the ability to orient joint chains that don't exist on axis aligned planes. Attempts to use this tool in those cases cause incorrect roll in the orientation of joints. The only out-of-the-box solution is to use aim constraints to construct the orients instead of the tool. Please expand the the secondary world axis orientation option to mimic the world up options of normal constraints. This is a very simple user experience refinement that addresses a deficiency that's existed for way too long.
...Can I also get the option for negative axes?
Sorry, but now I need to get on my soapbox.
The "industry standard" for my 23 years in the industry is to use a 3rd party joint orient script. For 10 years I've been having to explain to students in my teaching gig how to add a script or hack around the issue with the aim constraint for something that should have been added the day someone realized A-frame characters were not going to go away.
Come on TDs let's get this upvoted for the sake of everyone trying to learn our craft!