Myself and many other TD's at other studios are running into fairly frequent issues with scenes behaving strangely for no apparent reason.
Over time we have learned that it is usually fixed by either disabling GPU Override or switching from Parallel evaluation over to DG.
Of course this is not ideal as then we lose the speed gain that we get from these features.
At our studio our rigs are made very thread friendly, we follow all of the guidelines that are in the Evaluation Manual.
It's pretty clear that there are still stability issues with these 2 features.
Making these 2 features as bullet-proof as possible should be a high priority. Everything else is built on-top of this.