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Alembic File Node: meshtype node

Alembic File Node: meshtype node

I would like to have better access to the geometry inside a Alembic cache file. If we would expand the hierarchy and assign materials directly to shapes and also turn off visibility for certain objects. There are a number of 3rd party solutions out there, but a native procedural would be better for most.

In addition to be able to assign materials and hide it would be very nice if it had something similar to what Pixar has with dynamic rules. If we could export a lookfile we could load or even reference in a lookdev file for each alembic.

 

And to expand on that idea a bit further. If we can have access to a alembic node as a real node in the node editor we can also switch and pipe whatever abc's and lookdev files we need. Since Alembic also can do layers (or soon at least) we could in theory also add in a Alembic Layer node which we can use to layer more complex animations.

 

Make sense? 

2 Comments
p8erto
Contributor

Check out http://multi-verse.io for a great implementation of what you are asking. Great as in "artist-friendly".

BigRoy
Advocate

Whatever Multi-verse is doing should be native to Maya, especially with USD coming up. It would allow to manage much heavier scenes without requiring *every single thing* to be a local native Maya node, which is too heavy in most of those scenarios. A single "USDProxy" that allows you to manage its insides for example would be the best solution.

 

Note that some concepts of the work is being done through Maya-USD by Autodesk: https://github.com/Autodesk/maya-usd

However I'm not sure whether shader assignments is managed with it, but I did make an issue on the repository regarding the optimized rendering of which managing shaders would be a part of I suppose: https://github.com/Autodesk/maya-usd/issues/38

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