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Option to change the object's rotation axis when edit the pivot

Option to change the object's rotation axis when edit the pivot

Currently, when we change the translation axis of an object using the D/INSERT key or with the "Edit Pivot" button, it changes the position of the origin point, works well:

translation.gif


But the same does not happen with the rotation, when I change the rotation axis it changes to a "custom" orientation, and if I go back to Object orientation it goes back to the previous rotation position:

rotation.gif

To deal with this problem I saw some people who solved this creating a parent object with the right rotation to reset the position of wrong rotationated object and then the rotation changes, later they exclude the parent object, but it takes a lot of work for a simple action of changing the rotation axis of some object.

So my suggestion was to create a new checkbox, or some way to configure it so that I can simply "edit pivot" editing the rotation of the object directly, without needing any trick.

I am new to Maya and as I have not found answers to this simple "problem" anywhere I am putting the suggestion here. If there is any way to enable this somewhere, please let me know, I will deal a lot with object manipulation and this is a very good differential for me.

Thanks!!

(I'm using Maya 2020)

2 Comments
ccasetta_ic
Observer

@Anonymousonce your pivot has been set go to modify -> bake pivot

kevyntd
Community Visitor

 

modify -> bake pivot

 

@ccasetta_ic oh, cool! I hadn’t found it anywhere! Thank you very much, this solved my problem!

But it’s still an extra job for something that should be simpler! Handling multiple centers rotation quickly becomes hard work for example, and it's not intuitive, when rotating an object's center you expect it to be rotated.
I still want to leave here the suggestion to change this to a standard/automatic behavior.

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