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Node-based Particle Editor

Node-based Particle Editor

(Copied from original User Voice forum)

 

"...like in 3ds Max's "View Particle" ability. Having a more improved particle editing system like in 3ds Max. The ability to add events and such in a node based editor such as the "View Particle" menu set in 3ds Max."

 

"Maya needs a simplified, more flexible particle editor. Something like Max's pflow or Houdini would be amazing!"

1 Comment
stamatk
Alumni

New procedural particle system is a wip with Bifrost

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