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Multiple sound nodes for Playblast

Multiple sound nodes for Playblast

(Copied from original User Voice forum)

 

"I would like to be able to import several sound nodes, offset them in maya and when I playblast have them all in the resulting video file. Maya has always only allowed a single audio node into a playblast.

The reason I've wanted this is because dialog is so closely tied to animation that tweaks to dialog timing are often necessary during the animation process, and it's a pain to jump back and forth between an external editor, offset the dialog, and replace it back into maya.

"Why not use the trax editor" you say? Well it doesn't do scrub preview, overlapping sounds don't mix together, and the playblast still doesn't get all the separate sounds into it."

3 Comments
Anonymous
Not applicable

I think you can do this in the time editor?  Not sure about scrubbing.

tj.galda
Alumni
Status changed to: Accepted

I like it, we've got some ideas to make this a lot easier.

tj.galda
Alumni
Status changed to: Implemented

Thanks for the awesome idea!  We've taken this & run with it.  Check out what we put into Maya 2020.

 

Keep the comments & good ideas rolling in, we're listening!

 

tj

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