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Maya's rotation functionality needs improvement

Maya's rotation functionality needs improvement

Maya's rotation functionality needs improvement as it lacks precision in rotational alignment. I'd like to provide a new approach: add a new option to the rotation tool that allows setting a line at any position (this line can snap to all mesh vertices in the scene). The currently selected mesh would then rotate around the first vertex of the line as a pivot point, while the second vertex of the line can be moved and snapped to any mesh vertex in the scene (for convenient alignment).

2 Comments
jaktt
Contributor

Image examples:

1.png

jaktt
Contributor

Additionally: the scaling tool also needs to incorporate this new feature, using the line as a reference for scaling, enabling precise control over the scale size.

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