the Node network for editing materials / shaders in Maya has not changed in twenty years, at least noticeably. I pay nearly $200 a month for Maya, and another $80 for Vray. At this point though I'm likely to bail on it soon. My exposure to the free software Blender will make my life less stressful. Additionally the node network actually works, after years working in Maya I still don't understand what Maya is getting at with networking. It's truly truly awful. Each yearly release of Maya I wait to see if there will an update with 1 ) A useable renderer (nope) and 2) a shader networking that actually works and makes sense.
Unity, Unreal, Blender and countless other software packages have useable and useful node networks. Newer software like Substance Designer has intuitive node network. Maya does not have anything that makes sense.