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Make Live - make multiple separate objects live

Make Live - make multiple separate objects live

Currently, you can make just one select object live so to be able to work on multiple objects you have to combine them all together and then separate again, for example when you use QuadDraw tool or when you want to quickly project one mesh on to the live one, and things like that.
Combine/Separate "workaround" to work on multiple objects is not quite ideal, unfortunately, so it might be ok in very early stages of modeling, block out, concept art, etc. but often time in bigger production (but as single artist at home) you might have your scene more organized and often also very complex hierarchy set and fixed (for rigging/animation purposes) but you have to still do something so you can't really just Combine all objects and kick them out of hierarchy just to quickly use tools like QuadDraw or project mesh on to the objects and then Separate objects and then find where there were back in that same hierarchy. 
Another solution, which i often do, is to just duplicate and then combine those objects and use that as a live mesh but then you have double mesh which is not that bad but still not really streamlined and clean workflow. 

Suggestion: 
1. Make Live to be able to accept and make live multiple separated objects at once so that you can use tools like QuadDraw or/and project objects on all live objects at once. 
2. Additionally, if not too much of a trouble, to be able to add a group which might have multiple objects inside and all objects inside that group would become live. 


Ideally, it would be great if Maya Make Live tool has also something like 3ds Max Placement tool too > https://www.youtube.com/watch?v=ePmIAoT2p58&list=PL_6ApchKwjN_nyXQX075MZF2ivDI_Bd8H&index=6
where you would, for example, RMB click on that magnet button to quick access options like what 3ds Max tool has. 

3 Comments
darioOrtisi
Collaborator

And like 3dsmax, on a live object, move the object that respect the normal orientation of live object.

klaudio2u
Enthusiast

Also to add on top of it.  It would be great if Make Live takes into account smooth preview mesh (when you press "3" key). Currently, when you snap things on the live object it will always snap to unsmoothed mesh even though you have pressed 3 key to preview it smooth.  
This problem is something i am constantly getting into so i constantly have to duplicate the mesh, run Smooth command to actually subdivide it 3-4 times or so and then snap things on it using Make Live.  
The same thing happens with Quad Draw which doesn't take into account viewport smooth preview so you have to subdivide it a few times and then use that mesh for Quad Draw things on it. 

Anonymous
Not applicable

Yeah this is def. an issue, having to duplicate smooth combine isolate THEN draw on a surface is a pain

I mean seriously why do I need to write this in python?
if selection len > 1:

  for each in selection:
      run convert smooth mesh preview to mesh (because god knows why a tool would a tool handle multiple selection by default)

             append selection to res
select items in res
combine (clean combine script because obviously autodesk doesnt do a nice clean combine lol)
select new mesh, isolate selection, make live
come on autodesk lol


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