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instancing workflow improvements

instancing workflow improvements

I think instancing in maya needs to be looked at again. Here are a few suggestions:

 

-make an instance recognisable in outliner

-make an instance a container for multiple object (like xsi's 'model')

-make it procedural so you can drag and drop items into the model so it gets updated in all the instances

-option to turn an instance back into normal geometry

- easily editable in the node editor

- completely stable and reliable

 

 

4 Comments
Anonymous
Not applicable

If you use MASH, most of what you're asking for is already implemented.

userX4542
Advocate

No not at all. Mash is something completely different. I'm talking about creating individual instances similar to instances currently created in the duplicate special options. It would be the equivalent of a Softimage 'Model' that has been instanced. Not an instancing system for motion graphics.

Anonymous
Not applicable

MASH is way more than a motion graphics tool and has pretty much made both particle and object instancing redundant in a multitude of situations. As I said, most of what you are asking for can be done with MASH.

userX4542
Advocate

no.

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