Recently I've been working with an object of approximately 1 million polygons. Making selections, moving polygons and deleting polygons is incredibly slow. When I reduce the mesh down to approcimately 100.000 polygons, the perfomance starts to become 'normal' but still a bit slow.
I tried exactly the same, using the same obj in Houdini and Softimage and it was much much more responsive and quicker. What was most alarming was the increase in used RAM when editing the object in Maya. Every operation, like deleting polygons or moving polygons increased my physical memory usage dramatically. When I did the same operations in Softimage, my memory usage did not change.
In order to get my memory usage down when using maya I had to use a command - flushUndo;
This is poor because A) I don't want to have to lose my undos. And B) Why is this a mel command?? not a button?
I also tried this in Maya 2019 and it was still poor.