Other applications like 3ds Max and Softimage give you more complete and more reliable control over the construction history (modifier stack) of an object. Plus, the user experience in editing that history is better than it is in Maya. Currently, Maya's construction history isn't very useful beyond the last-created node.
Here is a list of things we should be able to do with construction history in Maya, directly in the UI (e.g. Channel Box)
- Reorder operations in the history chain
- Easily turn an operator on/off (mute)
- Delete history nodes
- Delete "up to here" history nodes (like "Collapse To" in 3ds Max)
- Copy/paste history nodes
- Instantiate history nodes