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Improve camera projections

Improve camera projections

(Copied from original User Voice forum)

 

"Please improve the camera projections in maya, they are outdated and do not work well with transparency. The camera projects on the backside too, which causes us unsolvable problems.

The transparency in VP2 of the camera projections perform really bad (even in depth peeling) as they are dependant of the center of the bounding box of the objects, which cause many problems too.

Finally, things get too heavy when matte paintings are projected on many objects (projection shader assigned to multiple objects), way more intense for gpu than a regular shader.

My hopes aren't very high on fixing maya things and anyway we are (the studio... lots of people...) migrating to other softwares for rendering. But if someday we come back this would be a welcome fix. : )"

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