(Copied from original User Voice forum)
"Those of us in the VR/AR industry are rapidly embracing the glTF 2.0 file format.
Sites like Sketchfab are embracing this format and it is gaining momentum.
However, right now, creating glTF assets is very difficult-- there are a few ways of converting existing formats but most of them are extremely cumbersome, require other software (Blender, for example), and are generally not very robust yet.
I will speak on behalf of us in the VR/AR industry in saying that we really need the support of companies like Autodesk to help us.
Seeing as Autodesk is listed as one of the companies supporting glTF, I would love to know what kind of timeline we're dealing with for getting native export support from Maya and other 3d packages"
Some links:
https://www.khronos.org/gltf/
https://github.com/matiascodesal/maya-glTF