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general ui improvements

general ui improvements

- more new icons
1.png

- set a key like in c4d
set a key.gif

- shader parameters
2.png

- history
3.png

- eye button in outliner for show/hide in viewport/render
4.png

- bigger icons (it is uncomfortable to aim small icons)

5.PNG

 

 

4 Comments
userX4542
Advocate

yes, this is pretty important and just the tip of the iceberg. 

how come this has so few votes !!!  there are  a lot more to adress like the mess of dated and new icons coexisting together

https://forums.autodesk.com/t5/maya-ideas/ui-icons-complete-the-icon-style-update-replace-the-many/i...

 

also The modeling toolkit is  avery poor design. It should be populated with more modeling tools and for that in order to make place, some of the options there like Component selection ,Camera based selection, Selection constraint, transform constraint, soft selections should be moved to the left Toolbox as Icons with expandable tabs. As of now the toolbox is a waste of space. The selection tools could be grouped together, the 3 viewport layouts buttons are so redundant and rarely used, and The Maya icon link to Maya website, the last one being ridiculous. Even so  witht all these useless stuff there is still space for adding at least some of the options Ive mentioned about.

I think this needs a more descriptive title and be several ideas

2020 and none of this make it to implementation

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