Easy way to make an objects material/SG unique (Make Material Local in Soft)
- Create an object and assign a material to it (blinn1).
- Duplicate the object
- The SG and Material from the source object transferred to the duplicate (which we would expect), the duplicate has blinn1
- Would be nice at this point to be able to take that transferred SG/Mat and make it unique (a new actual duplicate of the same material type). Perhaps we could right click on the object and do something like: Make material unique which would result in the blinn1 assigned to it to be duplicated to a new blinn with an acceptable incremented version/name (blinn2 as a simple example). The right click menu on a selected object has material choices at the bottom. This new option could live there.
It's true we could just select the new duplicate and invoke shift + T to get the assign new material window and then select a new material. But a right click approach with a 'make unique' option would be welcome too.