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Dynamic / Non-Destructive Bevel

Dynamic / Non-Destructive Bevel

 Please, Maya needs some sort of native dynamic edge bevel deformer. Something that can apply bevels to models without actually changing the base-mesh which would make iteration much easier. I also believe that it would make models, and they sharper edges, look better when compared to Creased edges. Crease-Edges are helpful but not as good as full-featured bevels.

 

- It could be work off of hard-edges, crease-sets or its own bevel sets. Ideally, it would be able to pick from any of these sources. That means we would be able to add and remover edge to the bevel on the fly, of course.

- The bevel would happen within the same object, most likely making use of a cage (that would appear when the object is selected) not creating a secondary object, extra group, a proxy or something similar.

- All the bevel options would be available.

 

Some references:

https://www.youtube.com/watch?v=ksg2dw-lP9c

https://www.youtube.com/watch?v=EQsyfLTH2GI

https://vimeo.com/255782110

 

Zbrush kinda does that within their dynamic-subdivision (equivalent to Maya's smooth-preview) but it bevels all the edges and not only the creased ones. But it is close to the idea.

https://youtu.be/ziru_gxzrCI?t=442

 

Thanks!

 

 

9 Comments
userX4542
Advocate

As much as I agree with this, I think this should apply to many more deformers/operations. It all falls under the category of a non-destructive/procedural workflow and a good history/modifier stack.

Kloworks
Advocate

yeah it's here : 
https://forums.autodesk.com/t5/maya-ideas/improve-construction-history/idi-p/7956890
already under review give it a vote.

henriquedw
Participant

True, but Bevel is not a deformer yet, It is a tool. Even if they improved the construction history or turned it into a deformer stack, Bevel is still not a deformer and could be left out if they were to allow only current deformers in the deformer stack. 

 

So, besides improving the construction history, Bevel and other things need to become real-time deformers as well, and that's what I'm bringing up with this post.

 

PS: I think, for example, asking for non-destructive deformer stack alone doesn't necessarily mean we are asking for Shell deformer, and Maya totally needs Shell deformer.

 

Kloworks
Advocate

@henriquedw yeah, now  I understand , it will be great to add Non-Destructive Bevel . 
there is one example but I really cant find the topic or the guy who made this sadly.

 

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BenediZ
Collaborator

Boolean & Beveling & Round edges & Construction history belong together as a bigger topic:

 

Beveling edges is something very basic in CGI, because it's the only possibility to let things look real.

And every Tool should be compatible with beveling, otherwise you run quickly into dead-locks.

 

In my opinion beveling should be applicable to rigged (skinned) meshes, too.

 

Round edges thread:

https://forums.autodesk.com/t5/maya-ideas/round-edges-shader-baking-workflow-for-maya-something-simi...

3ds max just scored 3 awesome updates regarding its Chamfer modifier. Maya just neeeds some nondestructiveness in its workflow to at least be a viable for hardsurface modeling

 

https://www.youtube.com/watch?v=4421PPbAHLw&t=198s

https://www.youtube.com/watch?v=OsMAYNIfKd0&t=74s

https://www.youtube.com/watch?v=YhMzfFu4LbM

Mike_Isaakidis
Advocate

love those features sadly Maya doesnt support procedural workflows

a non-destructive chamfer/bevel that is. Now with Booleans and retopo new less destructive and live workflows and possibilities chamfer begs for some improvements. It's like icing on the cake

henriquedw
Participant

Here another example of this tool should be like. I would totally support this dev if this tool ever come out but it's a shame that Maya insists on not having something like this, 4 years later ... it's disturbing.

 

https://www.youtube.com/watch?v=cfvVZj7I1VA

 

 

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