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Decouple shape nodes from transform nodes

Decouple shape nodes from transform nodes

Release shape nodes from the requirement of having a transform parent.

 

At the moment, if a TD wants to implement a sequence of shape modifications, and then pipe them into a transform, they wind up creating lots of transform / shape pairs in the Outliner, because Maya loathes a shape without a transform. This creates a lot of redundancy and discourages procedural thinking.

 

Releasing this requirement would take us one step closer to the type of proceduralism encouraged by newer developments like offsetParentMatrix and component tags.

2 Comments
mcw0
Advisor

That's what intermediate objects are for.  Multiple shape nodes under only 1 transform

kimonmatara
Enthusiast
Intermediate objects still require a transform parent. This is not what I'm
describing.

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