(Copied from original User Voice forum)
"We haven't had any new deformers for a long time, and some very basic ones are noticeably absent:
- Noise (world/local/normal)
- Displace (vector/UV) - based on an image
- Smooth/Relax
I'd also like to see the Maya Muscle system broken out into their individual deformers so they can be leveraged independently, especially:
- Sliding
- Self Collision/Rigidity
- Wrinkle
- Force
Also the Muscle Jiggle deformer is better than Maya's Jiggle deformer because of the additional cycle and rest weights.
Atomizing the cMuscle plugin and bringing it into the fold of Maya's deformer suite would be a great way to finally bless this useful but convoluted tool, as well as expanding its functionality and hopefully adressing speed issues as well.
Finally, a way to drive any deformer weight by the stretching or compressing of a mesh. This would encapsulate cMuscle's smoothCompress and smoothExpand, but would also enable stretching and compressing to drive blendshape weights, jiggle weights, or any other deformer.
Any other suggestions for new deformers?"
"Ninja Dojo has a deform along a path deformer and i know this can be done with more work using motion path and a flow object but i would be nice to have a quicker and intuitive option like how Insert Meshes are in Zbrush along a path."
Some links:
https://www.youtube.com/watch?v=heYNKqhX9Is
https://www.youtube.com/watch?v=f4gQRK7tsQA
https://www.youtube.com/watch?v=SEU2nMF6ARs
https://www.youtube.com/watch?v=doazrHltwa0