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Considering how oversimplified this survey is, it sounds like the question is "Shall we kill Maya?".
The answer is:
If you don't want to fix it, or don't understand what is wrong with it, you might as well sell it to some other company who is interested in fixing it the right way, and continue developing it the right way. My impression is that Autodesk/The Maya Team, can't AND doesn't want to really fix Maya. It's not going to happen overnight. That is for sure. Otherwise it would have been done already. It is only going to happen over time and only if you care to understand what it is that needs to be fixed. If you don't want to really invest in fixing it then don't.
This answer it too long for your survey. You just want to collect some numbers and average them to see if it adds up to a YES or NO. You have a forum here with thousands of messages that have already answered your survey.
What will you do with the answer is the question.
Are you going to continue Maya without fixing it?
or
Are you going to kill it because it needs fixing?
.
This is just my opinion. An answer to my opinion is not necessary. You can even delete my post. It is not going to hurt my feelings. I have bigger problems and they are called "Maya".
Near is the End? (Star Wars Talk or something like that)
Thank you.
> We're trying and we're making fixes but, it's a slow process
In order for your efforts to have a result you have to have a plan and a goal. Beyond just making money that is. Autodesk Maya has never had a plan or a goal or the ability to stick to a plan or a goal even if they did have one.
Edited by
Discussion_Admin
Veronica, can you talk about some of the improvements that were made behind the scenes? I just received a subscription price increase email which said: "You may have noticed updates we’ve made recently to help you be more productive using our software – including new features, enhanced technical support, simplified administration tools, and more." In all honesty, I'm curious as to which of those updates make the end user more productive?
I don't mind the price increase, but I do think that this is a good time to bring up core level functionality. What's being done at the core level to improve the way Maya handles large amounts of data? Over the years, I've found myself utilizing other software packages to handle many parts of the production process in a very efficient manner. At this point in my workflow, Maya has become a hub package where all of that outside data is brought in and manipulated. At the same time, I've noticed that external plugins are necessary for Maya to be able to handle any of this efficiently. Fantastic add-ons like Multiverse Studio stream on-disk geometry into VP2 to significantly improve how Maya handles scenes.
Is any work being done on this front? Are there any plans for USD integration? Those are the types of updates that would make me more productive.
Hi Eric, I'm not from Autodesk but I can tell you a that they are actively working on the Bifrost Project, which should become the new next-gen platform for most of FX related stuff inside Maya. At the moment it still does only fluid, but there is an underlying procedural graph which as not been exposed to users yet. I don't know when it will be released tho, but that is what you should look at for what is coming next. I don't think any additional work will be put on Maya Fluids or nParticles.
I don't think the people from Autodesk will give you a comment about this, as their policy don't allow them to talk about most of the things going on behind the scene. We only had a few comments about the ongoing Bifrost Node. Here are some extra things you can read to see where they are going:
https://forums.autodesk.com/t5/maya-forum/maya-2018/m-p/7269142/highlight/true#M45266
https://www.fxguide.com/featured/bifrost-the-return-of-the-naiad-team-with-a-bridge-to-ice/
https://www.fxguide.com/featured/bifrost-exclusive-first-in-depth-look/
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