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Hi everyone,
I recently updated to Maya 2017 and am using the Interactive Groom to apply fur to a snow leopard character I made. The grooming tools are great, however I'm having two main issues so far.
1. When I reassign the fur shader from the default hairPhysicalShader to an Arnold Hair shader, it doesn't appear in the viewport. This isn't a major issue, since it does render correctly when I use the Arnold renderer. If it helps, I'm using a 2015 Macbook Pro with a Nvidia GeForce GT graphics card.
2. This is the bigger issue. Using groomable splines, there is a way to assign a file texture to drive the color of generated fur according to location on the mesh. https://www.youtube.com/watch?v=GZ37NdhONBA .(For example, a texture with spots can generate fur with spots.) Is there any way to acheive a similar effect using interactive groom?
Any help would be greatly appreciated, and hopefully it's not to much trouble
Solved! Go to Solution.