Hi, I have problem with clumping on deforming mesh. Everything is ok in batch render but on render farm It looks like it generates random clumps for every machine. Maya 2018.1 and vray 3.60.02. Any ideas?
Thanks
are you using any seExpression in your groom?
some of the variables arnt for animations they change every frame.
Hi. It's been awhile but if I recall correctly the solution was to CACHE the fur and then render locally.
Let me know if it didn't work and I can check how we fixed it directly from the project. Cheers!
We're having the exact same problem.
Caching does solve the flickering BUT it ignores render density, which is another BIG problem.
Any solutions to this so far?
(maya 2018.4, OSX)
I figured it out go check it !
You don't have to cache the fur with this method !
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