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I've been using XGen to build a forest scene with loads of trees. In an attempt to speed up the rendering I figured it would be good to set up some lower res geometry for the further away trees.
With a bit of messing about I managed to export a tree archive with med and lo versions. This all works nicely in a simple Xgen scene - I can see the level of detail change in the viewport when I change the Medium and Low Distance sliders.
The problem comes with rendering - I only get the High trees at render time. I've tried bringing the distance right down so that I am seeing only low trees in the viewport, but its still rendering the high ones!
I'm using VRay, but the same thing happens with MR. Doesn't really make sense.
I've tried again with the simplest of scenes - a different primative shape for each LOD so that I can see for sure if it is working. It's working fine in the viewport, but I am only getting the high object in the render (see below).
Any help would be much appreciated, thanks.
Solved! Go to Solution.