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Weird vertex positions using MFnMesh::createInPlace()

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nosc19
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Weird vertex positions using MFnMesh::createInPlace()

Hello. I'm using createInPlace by getting all the required information from a mesh and then using that info as the parameters to the function. However, I get a very weird result. The vertex positions are way off somehow. Might have to do with the history or something, but idk. Does anyone know? In the pictures I uploaded here you can see the original mesh on the right after using two extrudes (one from the face upwards and one on the face on the side), and the new mesh created using createInPlace on the left. They both have the same transform as their parent. You can also see the code where I'm getting and setting the mesh data. 

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