Hello evreyone i am trying to make a model of a mythical creature but when i use smooth preview it goes wrong and the model gets weird deformations. I Have no clue how to solve this since i am pretty new to modeling with maya.
Here are some screenshots:
Before smoothing
After smoothing:
I hope you can help me.
Solved! Go to Solution.
Solved by pshwayka. Go to Solution.
Hi!
Some of you faces are not connected to adjacent faces. (To test this select some faces and just move them.)
To correct this use in Modeling Menu: Edit Mesh -> Merge
Thanks Mspeer,
It helped alot but there are still some little deformations but it made it less. I checked if I merged everything and I did but there are still some deformations. like a weird circle.
Do you know how to solve this ? thanks for helping me.
Greetings Insanewolf01.
Hi!
It looks like you have creases applied to some edges and vertices.
http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-DEB060F9-A4B1-4F73-8B4D-B18A13D0E54B
To better see creases:
Display -> Polygons -> Crease ... (toggle on/off)
Display -> Polygons -> Edge Width ( >= 2)
or
Windows -> Settings/Preferences -> Preferences -> Display -> Polygons -> Highlight: Crease Edges (enable)
Windows -> Settings/Preferences -> Preferences -> Display -> Polygons -> Highlight: Edge Width: (2 or higher)
If that's not the problem, please upload the scene-file for further help.
Hello Mspeer,
Thanks for the help once again but unfortunately it didnt help so here is my scene file I hope you can solve it.
Greetings Insanewolf01.
That should fix it!
By the way, you should get in the habit of doing the first step pretty often...it will help alleviate funky mesh problems.
Hello pshwayka,
I got it working but it wasn't under display. I found it under normals->confrom and that did the job but I use 2014 so maybe that is why.
anyway thanks all of you for you're help
greetings Insanewolf01
Yeah, that's indeed where it is in 2014. They like to move things around between versions to confuse people.
Glad you're up and running again.
Hi everyone, I'm in the same position as the original poster. Not sure if it's exactly the same kind of deformation but take a look if you can. I've been searching through other forums to see if I could solve it on my own but I've been stuck for a few days now.
I tried the recommended solution but it didn't seem to work. For clarity's sake, what you're looking at is the shoulder of my model with the arm raised all the way up.
I'm just following a tutorial for advanced skeleton 5 (search "rigging lucy advanced skeleton" on youtube around 2:50 mark) and the uploader doesn't seem to have any problem with his smooth tool - but I do? Would appreciate some help. Thanks.
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