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12-14-2017
11:19 AM
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I'm a noob with Maya, basically we're experimenting with Maya 2017 for a VR project, importing 2D animated image sequences that have transparent backgrounds onto objects as texture materials and then rendering as equirectangular imgs (spherical cam) through Arnold Renderer (for 360 renders).
We're having some issues with it reading the alpha img sequences. Apparently using an aiStandard + Opacity with a Tiff sequence should read, but the 2D animation sequence ends up filling the entire object/plane. Does anyone know the exact settings and connections within the graph network?
The screenshot shows an export test - the mossy rectangular is the animation stretched onto a plane after using an aiStandard/opacity - (on a lambert, it shows the animation strokes but with black around it) the animation should just be brush strokes that have the moss texture, but the render shows the texture full bled and no animated brush strokes.
Any suggestions? Step by step breakdowns appreciated!
Solved! Go to Solution.
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