Hello thanks for replying @sean.heasley –
So my image sequences are exported from After Effects (RGB+Alpha/ Straight unmatted for transparent background)– what makes it very particular is that my sequence uses an alpha matte in AE (a video under an animated layer, I'm planning to use this as an aesthetic) - and I believe Arnold aiStandard Shader isn't reading the alpha matte on the sequence, which is why for example on a plane shape, it fills the entire image with the video layer and not the animated mask.
Lambert reads the mask/transparency areas correctly, but when I render a Lambert in Arnold for an equirectangular image, it doesn't read the transparency. I read in the forums to use aiStandard, but the result is that it's not reading the initial alpha matte.
For the transparency map - I have exported a black/white alpha version of the animated sequence but not entirely sure where to connect it to!
*the attached screenshot shows the example of the animated brush stroke, when it's in Maya > aiStandard > exported through Arnold, all you see is the entire video and not the animated brush strokes.
Right now I'm trying to maybe re-export my AE sequences and try .exr.....