Message 1 of 6
Vertex Normals and UV2
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello,
So in Unity I came across a problem with a Toon Shaders outline and hard edges on my mesh (they have to be smoothed for the toon outline to not break). Luckily, there's a tool in Unity to generate a new mesh to fix this problem. It can stores smoothed normal info in the meshes vertex colors, tangent, and uv2 channels.
Basically, I'd like to know if i can avoid using this tool and do it in Maya. I just don't know how to store vertex normals info in uv channels.
I have my regular mesh, I'll duplicate a new one and smooth all the normals, but how do I store this info in uv2 or even vertex colors.
Hopefully, this is understandable. I appreciate any help, or links to useful info.
Thanks
John