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Hello guys,
I have a question to ask regarding UV unwrapping in Maya.
I have modelled an object using smooth mesh preview mode (3 key) and I was wondering what is the workflow for unwrapping / texturing a smooth preview object? The low poly UV unwrap changes slightly when smooth preview is switched on and ends up using textures close to that area.
I have thought of 3 different workflow/ solution but I am unsure which of these is the correct workflow.
Do I convert the model to a sub D model and exporting that to a 3d texturing package (substance painter) and once the texture map is done, I just use the texture onto the smooth mesh preview model?
Or do I add in extra edge loops for texture display purposes?
Or do I convert the model to a sub d model “convert smooth mesh preview to poly” before unwrapping?
Solved! Go to Solution.