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UV's are red but normals are correct

UV's are red but normals are correct

Toquitaa
Advocate Advocate
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UV's are red but normals are correct

Toquitaa
Advocate
Advocate

Hi folks!

I imported an OBJ from Blender into Maya. The normals are correctly pointing outwards (Display -> Polygons -> Face Normals) but the UV shells are red. Any ideas?

If I flip the normals, the mesh becomes black and the normals will point inwards.

Thanks!

amarildosantinijr_0-1630896827589.pngamarildosantinijr_0-1630896827589.png

 

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hamsterHamster
Advisor
Advisor
Accepted solution

Try flipping uvs instead.


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Maya2019.1 @ Windows10 & GeForce GTX1080Ti

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