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UV Editor mess

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Message 1 of 3
scorazza97
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UV Editor mess

Hi I'm new in Maya, I just want to retopologise this dragon and i start doing it with quad draw tool, then I just open the UV editor to unwrap it and start texturing but the UDMI is full of blue and white lines and I don't Know why. I did not cut my subject and the lines were created automatically by the software. Please I need helpCattura.JPG

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Message 2 of 3
hamsterHamster
in reply to: scorazza97

You probably need to apply Automatic projection before unwrapping. The cyan lines look like regular edges, the white ones - uvBorders, and you have them A LOT and overlapping. Nonetheless, you can go with such amout, just apply Modify->Layout.


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Message 3 of 3
scorazza97
in reply to: scorazza97

Thank you very much, it's working! Now I can proceed 🙂

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