I've upgraded to 2017 and I'm having these problems now, only I don't have a brand new computer.
I still have 2014 installed and actually opened it to edit UV's on the same model, selecting all the UV's at once and it worked wonderfully.
In Maya 2017 I select an entire body's UV's and Maya crashes.... I don't know what is going on here? Help!
As a side note, I'm noticing, in general, that Maya 2017 is a bit more laggy than 2014. This doesn't make any sense. Shouldn't it be better?
I'm having a very similar issue, and can't find any solution for this. I really don't think UV Editor issues could be related to a graphics card issue. It's basically a 2D editor, right?
Deleting the geometry history sometimes can make the uv editor work faster
The uv editor in Maya 2017 is openGl. Its using the Viewport 2.0 engine.
Two things you can do to make it faster is turning off symmetry.
And turning off the preselection highlighting.
Create shelf shortcut go get it back if you are done with the UVs.
global proc uvTkUpdateSelectionCompInfo() { return; } selectPref -psh false;
global proc uvTkUpdateSelectionCompInfo() { return; } selectPref -psh true;
It's not that. I did delete history. I believe it's because my mesh is dense. But still, it shouldn't lag like this. Anyway, it's been a while and I've already decimated my mesh and unwrapped it.
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