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UV auto ratio for maya 2015
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01-04-2016
06:41 AM
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Dear All,
I found this:
http://renderheads.com/product/uv-autoratio-pro/
but I can't make it work on my Maya 2015. It says version not supported.
Does anyone know how to make it work or a program similar to this?
I have a skeleton mesh built up of loads of objects. I wish to UV it and texture it in MARI. I will use 3d paint so seams are not an issue.
The problem is however that auto mapping then "select faces to be moved in uv spaces" - the button above unfold - messes up the size ratio of uv shells so e.g. a tiny nail gets the same size in UV and a wall of a house.
How to make this UV tool work or how to get around the issue?
Thanks in advance.