Hi huys, so my problem is this, I'm trying to import an object in maya from 3ds max, when I do, my smoothing groups look correct, my all the edges are hard, even though my shading looks correctly just as I set my smoothing groups. The problem is that I can't edit my normals in maya, and when I try unlocking the normals all the edges become hard and I lose my smoothing groups. My question is, is there any way that i can import an object in maya from 3ds max, keep my smoothing groups and be able to edit the normals? thanks
Solved! Go to Solution.
Solved by tiagofball. Go to Solution.
Basically, what you need is to create a selectionSet of hard edges, unlock normals, then apply Soft Edges to all, and then select the selectionSet and apply Hard Edges.
Here's a script and instructions of use.
https://www.playcreative.io/blog/automatic-hard-edge-script-in-maya
If this doesn't work as desired, you can resort to the method discussed at the end - selection constraints.
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Maya2019.1 @ Windows10 & GeForce GTX1080Ti
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