I'm doing the UVs of a tree and when I unfold the branches or the trunk it distort the UVs. Before applying the unfold option, the checker seems fine but the distorsion helper paint the shell blue and red. After the unfold the checker looks awful but the distorsion helper in the UV paint my shell white as if it had no distorsion. I don't know if I'm doing something wrong or there is something that I just don't know but without unfolding I find very difficult to sew edges and do the UV.
Solved! Go to Solution.
Hi ! Freeze transform your mesh before unfolding.
If that doesn't work, check in your plug in manager if Unfold3D is loaded.
Cordially
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