Topology issue importing from Inventor into Maya

Anonymous

Topology issue importing from Inventor into Maya

Anonymous
Not applicable

So when I import my inventor object into maya it becomes tessellated and the topology becomes impossible to uv map. I was wondering if I am importing incorrectly or if there is a certain way to take an object from inventor into maya without having the topology be affected. The image is a part of the object imported into maya, in inventor it looks normal but here it is broken up completely. I have tried Obj and Stl file types and they have the same result.issue.JPG

 

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damaggio
Mentor
Mentor

You just need to Mesh>quadrangulate.

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