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Topology issue importing from Inventor into Maya

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03-02-2019
01:20 PM
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So when I import my inventor object into maya it becomes tessellated and the topology becomes impossible to uv map. I was wondering if I am importing incorrectly or if there is a certain way to take an object from inventor into maya without having the topology be affected. The image is a part of the object imported into maya, in inventor it looks normal but here it is broken up completely. I have tried Obj and Stl file types and they have the same result.