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Hi, I'm using maya 2026, from window, and i need help.
I am animating a scene, i used time editor to animate an object(no joint, just geometry)
it worked real great. then i saved that scene, close it, opened it again, when I opened time editor, there is nothing. animation still exist, but no clip.
i checked compositions but there is none, then i realized every clip has baked to base animation layer.
I opened another scenes that worked no problem, but as i opened all the scenes from before, every single one of their clips were baked into base animation layer.
i need to edit animation timing and replace few clips with new one, but now i have to scratch it from the beginning.
so this is what i'd like to ask:
1. Is there any ways to turn it back? (back to clip that is overlapped, editable shape)
- there's source still left, but i don't know how to turn it back.
2. what caused this? I don't want it to happen again.
3. Is this common?
my assumption of the cause:
1. low storage capacity(17GB was left- I deleted few files, now 300GB available)
2. turn on the computer for too long (about 2 weeks - so I turned it off for a night)
3. too heavy scene (takes a minute to load 23mb scene - i didn't wanted to accidentally delete fatal node or rig so didn't do anything about it.)
I wonder if there's anything i can do to fix it, i really need help!
(sorry about bad english. I'm not an English native speaker)
Solved! Go to Solution.