The model is deformed after importing the action skeleton

The model is deformed after importing the action skeleton

Anonymous
Not applicable
475 Views
1 Reply
Message 1 of 2

The model is deformed after importing the action skeleton

Anonymous
Not applicable

I made a donut monster. I tied the skeleton for the character and made sure that all four of them could move smoothly, but after I imported the action skeleton I loaded from mixamo, the model became deformed! I have redone it I tried three times, but the result is that the model is deformed. How can I solve it?

1609077661224.jpg

  

1609077654308.jpg

476 Views
1 Reply
Reply (1)
Message 2 of 2

patrick.schock
Autodesk Support
Autodesk Support

Hi @Anonymous!

 

How are you exporting/ importing the rig in Maya? Maybe this Forum post might be interesting: My model is deformed when opened in Maya.

 

Here is also an interesting tutorial about Skinning in Maya: Skinning in Maya.

 

Please let me know if the information helps. You can also upload the files to test it!

 

Best regards,

Patrick

“https://damassets.autodesk.net/content/dam/autodesk/logos/autodesk-logo-primary-rgb-black-small_forum.png”
0 Likes