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The model is deformed after importing the action skeleton

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ritaaaa481224
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The model is deformed after importing the action skeleton

I made a donut monster. I tied the skeleton for the character and made sure that all four of them could move smoothly, but after I imported the action skeleton I loaded from mixamo, the model became deformed! I have redone it I tried three times, but the result is that the model is deformed. How can I solve it?

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Hi @ritaaaa481224!

 

How are you exporting/ importing the rig in Maya? Maybe this Forum post might be interesting: My model is deformed when opened in Maya.

 

Here is also an interesting tutorial about Skinning in Maya: Skinning in Maya.

 

Please let me know if the information helps. You can also upload the files to test it!

 

Best regards,

Patrick

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