Hi Francis, i'm sorry for your troubles, is really a shame that Autodesk provides such shameful documentation, not only the help button does not take you to the relevant page they still haven't fixed the IPR render with physical sun , to get it to work you have to adjust the ground color for the Ipr to pick up the changes, also there's no obvious information to a beginner that they have to lower the exposure way down with the physical sun.
You can save the image from the render view after you made your adjustment with File>Save image>save color managed image
For batch render animation in EXR the images will still be in linear and most likely blown out but since is linear it can be adjusted easily in the comp package.
The physical sun was designed to be very accurate however they don't give you any guidance concerning the right exposure so you have to eyeball it.
Also if you want you can leave the exposure at default and lower quite a bit the multiplier to something like 0.1
HELP DOCS.....Adjust the brightness for display. Lowering the exposure allows you to view detail that is not visible in highlights by default.
You can set a value in the usual ways by using the slider, by typing in the numeric box, or by clicking in the numeric box and dragging with Ctrl + Middle mouse button. In addition, you can:
- Click the icon to toggle between the default and modified values.
- Press Ctrl + Minus to decrease by fine increments.
- Press Ctrl + Alt + Minus to decrease by coarse increments.
- Press Ctrl + = to increase by fine increments.
- Press Ctrl + Alt + = to increase by coarse increments.
This is a diagnostic option that is not saved in the scene. It is not applied to the rendered output, although you can save a color-managed image from the Render View using
- The sun and sky shaders should be used in conjunction with final gather. Turn on final gather in the Render Settings window. For more information, see Final Gathering.
Tip:
- mia_physicalsky is the main node in the network.
- The network of nodes is connected to all existing renderable cameras. If you add a new camera after the creation of sun and sky, the network needs to be updated accordingly. See To edit camera connections.
- It is recommended that you connect an environment shader, such as mib_lookup_spherical, to the Background attribute. Use of a 2D texture may not produce the expected result.
To edit camera connections
- In some cases, you may create a new camera in your scene after you have created your sun and sky effect. To add this new camera to the sun and sky shader network, select the Update Camera Connections button in the mia_physicalsky Attribute Editor.
- In other cases, you may wish to detach the sun and sky shader from the renderable camera while retaining the other shader settings and connections. Select the Remove Camera Connections button in the mia_physicalsky Attribute Editor. Do not select the Delete button in the Environment section of the Indirect Lighting tab of the mental ray tabs in the Render Settings window for this purpose. The Delete button completely removes sun/sky from your scene.