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String Attribute character limit in an FBX file

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morris.c.olmsted
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String Attribute character limit in an FBX file

Trying to store info in a string variable on a mesh.  It is exported into the FBX format for use in UE4.  Everything works great until somewhere between 3-3.5K characters and then the fbx file cannot be read by Maya or UE4.  Looks like we are overrunning the max string size which corrupts the fbx.  Is there another attribute that could handle a huge string of over 10K characters?

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