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Hi all! This is my first post in the forums : ) and I find it very appropriate to be about a little problem I’ve encountered. So, I’m pretty new to Maya and most likely there will be something obvious that I’m missing but I have searched the forums and the internet and have found nothing yet. I was following a tutorial posted on knowledge.autodesk.com named “Adding Materials and Textures” (link should be the 5th tutorial posted there) and ran up into a problem that has to do with the hypershade’s material viewer. It so happens that in the tutorialthe instructor creates a new Blinn material and shows how the specular shading attributes change the appearance of the shader ball, first by altering eccentricity and then by doing the same with specular roll off. The problem is that when I do the same, my results are not at all as shown in the tutorial! Eccentricity should alter the crispness of the highlight making it look like a more or less rough surface depending of where you place the slider and specular roll off should make the highlight more or less prominent. In my case, the shader ball seems not to change at all (see pictures). What may be the problem and what should I do?
In the Pictures you will find different scenarios, where I compare My setup(left) to the tutorials setup (right). I set everything to be the same as in the tutorial even the color and secular colors are the same. Also the common material attributes are the same (default except for color).
I am running Windows 10 64 bit. I don’t think hardware is an issue (but who knows). My GPU is an Nvidia GeForce 1080 and CPU is an intel i7 8700 @3.70 GHz.
I also attached screenshots of preferences settings for Display and Rendering to see if that helps as well.
Thanks for the help!
Solved! Go to Solution.