Similar and different features between Autodesk Maya and Blender.
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So I just started using Autodesk Maya after realizing how drastically superior it is to Blender, the software that I was using prior to getting Maya, and I noticed there were some... Inconveniences. For instance, as I was animating this character I had imported from Blender, I wanted to animate him doing a front flip. Similar to what I would have done in Blender, I would select all the bones, that weren't locked to the body, that I wanted to move with the sequence, and I would start moving them and rotating all of the bones in the same axis, in a simultaneous manner. However, Instead of the bones rotating from the origin point of the selected joint, they began rotating according to their individual joint origin points. I was wondering if I could, like blender, change the type of pivot point. Moreover, I also wanted to know if there are any features that are shared across both softwares, and any features that are exclusive to only of the two aforementioned softwares.
I know that not all who encounter this question are able to answer it, as it is best answered by an individual who has used both Blender and Maya, but any and all help and/or advice is encouraged and appreciated.
Thank you.