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06-14-2020
06:24 AM
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Hello,
Made a model in Zbrush, exported the low to Maya and unwrapped it. However, the shader is patchy and warped. Tried deleting it in the Hypershade window and it went green, (might have done this wrong?) reapplied a new one and went back to being patchy.
When I textured it within Substance Painter it was fine so ignored it but when I wanted to render the model in Marmoset the patchiness was affecting the rest of the texture maps. Any idea how to solve this so I can export it correctly?
Thank you.
Solved! Go to Solution.