Seams in Maya

Seams in Maya

delux_exe
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Seams in Maya

delux_exe
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After importing the model in May, seams appear. Kind of like it is vertex normal at the end of uv maps. The seams disappear if I use mesh display - average, but shading appears where it is not needed. But this problem doesn't exist in blender. I need exactly to fix in may. I don't know how to fix it I've been racking my brains for days.

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delux_exe
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I solved the problem this way: created duplicates and merged (by one) them and then softened them. And from these duplicates I transfer attributes: vertex position, normal, sample space world. Then I hid the duplicates, because if you delete them, all the transferred attributes are missing from the model. But in my case they could be left as the model with which I worked needed for modding the game and when importing fbx to the game engine they disappeared.

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