Hi Everyone,
I have a problem I can't seem to solve. I have been working with a few scenes and I had to import a shader ball and some of my old shader network.
Each time I open the scene, the camera view is changed to "shaderBallOrthoCamera1 -Z"
This camera is not selectable, and disappears as soon as I change to a perspective or ortho view, or the persp1 Render camera. However "Frame Selected" (F) key does not work and I get the error:
C:/Program Files/Autodesk/Maya2018/scripts/others/fitAllPanels.mel line 68: No object matches name: shaderBallOrthoCamera1 //
Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/fitAllPanels.mel line 68: No object matches name: shaderBallOrthoCamera1
The only way to solve this is to reset my panel layout to "Quad View".. and only "Quad View" every single time I open the scene.
Can someone please tell me what's going on? I have tried to optomize the scene with all options checked, even copy pasted the objects into a new scene...and still this persists. Maybe export the scene and reimport it?
I have no idea why this is happening... there is no "shaderBallOrthoCamera" node in the outliner.. as far as I can tell even with DAG shapes disabled.
So weird... I have never seen this before, I would like to know how to solve it incase I face this again on a much bigger / critical project.
Where is this magical error camera coming from and where does it disappear? Mystery indeed.
Thank you,
Deepak