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I have used Maya for over 20 years and I have a question regarding the rendering of sprite nParticles: is there any existing documentation to which you can direct me that clearly explains how to render sprites using Arnold? I ask because I have been tirelessly attempted to set up a sprite simulation and get Arnold to respect the sprites' opacityPP parameter so that the sprites fade in and out at birth and death, respectively, while ensuring that the sprites' image/texture and its alpha are also respected. Please see the image displayed below.
Can someone direct me toward a person or resource that can better explain how to accomplish this? Please note that years ago before Arnold was Maya's primary renderer one could easily hardware render sprites. Also, do people use sprites any more or are there better solutions? Thank you for your time and assistance regarding this matter, it is greatly appreciated.
Solved! Go to Solution.