i don't see how that's related to my issue in any way, the exact same problem occurs with every single scene i try to import. made clean installs of both windows and maya, using compatible version of mental ray with sp5 but the problem still persists.
here's the script editor report;
file -f -new;
optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space";
optionVar -iv colorManagementColorPickerColorMgtEnabled 1;
// Warning: file: C:/Program Files/Autodesk/Maya2016/scripts/startup/rememberViewportSettings.mel line 43: Active stereo does not work with Aero enabled. Active stereo has been disabled. //
optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space";
optionVar -iv colorManagementColorPickerColorMgtEnabled 1;
// untitled //
doOpenFile ("C:/Users/e_top/Desktop/01_03.mb");
file -f -options "v=0;" -ignoreVersion -typ "mayaBinary" -o "C:/Users/e_top/Desktop/01_03.mb";addRecentFile("C:/Users/e_top/Desktop/01_03.mb", "mayaBinary");
closeAllNodeEditors;
closeHypershade;
requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOutputPass" -nodeType "mentalrayUserBuffer" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" -nodeType "mentalrayItemsList" -nodeType "mib_texture_vector" -dataType "byteArray" "Mayatomr" "2016.0 - 3.13.1.2 ";
# mental ray for Maya 2016
// Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2016//maya.rayrc.
# mental ray for Maya: setup
# mental ray for Maya: initialize
# mental ray for Maya: register extensions
// mental ray Node Factory: loaded
evalDeferred "shaderBallRendererMenuUpdate";
# mental ray for Maya: successfully registered
# mental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2016//maya.rayrc
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/architectural.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/architectural.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/base.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/base.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/basehair.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/basehair.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/bifrostMR.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/bifrostMR.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/bifrostphenMR.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/builtin_bsdf.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/builtin_object_light.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/contour.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/contour.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/coreutil.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/coreutil.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/layering.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/layering.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/layering_phen.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/object_light_phen.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/paint.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/paint.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/physics.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/physics.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/production.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/production.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/subsurface.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/subsurface.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/surfaceSampler.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/surfaceSampler.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/userdata.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/userdata.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/useribl.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/useribl.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/include/xgenMR.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/xgenMR.dll
// generating Maya nodes...
get_mdl_modules('C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/mdl')
# ['maya_default'] #
requires "stereoCamera" "10.0";
updateRenderOverride;
requires "stereoCamera" "10.0";
optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space";
optionVar -iv colorManagementColorPickerColorMgtEnabled 1;
// File read in 18.3 seconds.
optionVar -sv colorManagementColorPickerColorSpaceSelection "Rendering Space";
optionVar -iv colorManagementColorPickerColorMgtEnabled 1;
commandPort -securityWarning -name commandportDefault;
// Error: line 1: (mental ray) : cannot load C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/mayabase.dll, The specified module could not be found. //
// Error: line 1: (mental ray) : Unable to load file: mayabase.dll //
// Error: line 1: (mental ray) : cannot load C:/Program Files/Autodesk/mentalrayForMaya2016/shaders/mayabase.dll, The specified module could not be found. //
// Error: line 1: (mental ray) : Unable to load file: mayabase.dll //
updateRendererUI;
// AbcExport v1.0 using Alembic 1.5.4 (built May 8 2014 13:47:10)
// AbcImport v1.0 using Alembic 1.5.4 (built May 8 2014 13:47:10)
// BifrostMain plug-in loaded (built Nov 30 2015 12:18:24)
updateRendererUI;