Reference unload/remove results in exponential delay with increased rig count

Reference unload/remove results in exponential delay with increased rig count

jan
Enthusiast Enthusiast
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Reference unload/remove results in exponential delay with increased rig count

jan
Enthusiast
Enthusiast

Hi all!

 

We're using 2020.3 (windows) for our current feature and we're seeing dramatic delays in unloading or removing references in animation scenes containing lots of (20+) characters rigs.

 

Scenes load fine but unloading/removing a rig reference in a character heavy scene can hang Maya for 5-10 minutes. Not sure what's going on. Anyone else seen this behaviour or know what might be causing it?

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sjgilley
Community Visitor
Community Visitor

I'm seeing similar behavior in 2023; in my case there are no characters, but a small number of models that are a few hundred Mb each. Still, I can load one of these models in a matter of seconds but it's taking SEVEN MINUTES to remove one of these references. Really frustrating.

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Message 3 of 3

umutsacarQA85F
Community Visitor
Community Visitor

anyone has a solution this frustrating problem?

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